Enter the Realm II

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  Enter the Realm -- Inventory -- Spells -- Grand Chambre Life Force: 3 Magic: 1 INVENTORY   You have no pack.


  • loot drawer

Interesting. Inside you find a white amulet. Cool. However, you can feel it's magnetic field wavering. Unfortunately, you can't think of a use for it. Unless YOU, yes you, on the other side of the screen, can think of one, the amulet will disintegrate in one (1) turn.