Enter the Realm
Enter the Realm -- Inventory -- Spells -- Duck for Ducks Castle | Life Force: HP 60 | Magic: Sword (E), Toolkit |
Starting Chapter 2, a different format for the game is used; HP is listed to the right, while your equipped items is shown with an (E) nearby. You can carry up to four items. You stand in front of an ebony castle, its menacing, dark figure lurking over you. Despite this, the rather colorful flags -- yellow and green, with the occasional splash of blue, depicting ducks of all sizes, ages, and, uhh, colors. The grounds are quickly patrolled by elite duck guards, who appear to be, uhh, ducks with mind powers. I can't explain it. Anyways. A flaming hobo runs about the area, squirting fire everywhere -- yes, squirting. although the ebony material appears to be fireproof, in addition to the guards, the grass' and you are not. And you're standing in the middle of the castle courtyard. Think fast, buddy. |