IllogiGames talk:Celestial Pirates
I don't know what the fuck is going on here, but I just wanted to let you know that I honestly appreciate it, and I look forward to seeing you bring other cool shite to this site in the future. --T3 06:13, 12 Jumbly 2014 (UTC)
Modifying the game
This one doesn't have editing directions built in (it should, I forgot that, I should go add it).
It's maintained in source format, with a Perl script used to convert to the final executable format. The Perl script reformats things a bit to fit in the "switch" statement paradigm, and it clones rooms as needed and adjusts links as needed so we can have multiple states without going totally nuts with the editing. This makes it possible to pick things up and carry them around.
The source is in Celestial_Pirates/Source. The translator script is in Celestial_Pirates/Cv_dungeon. The latter is a Perl script. Perl's readability has been compared unfavorably with a file full of line noise, just so you know. Snarglefoop (talk) 17:44, 12 Jumbly 2014 (UTC)
is it possible to reach the end of this? I always hit a dead end... go into the saloon, go through the desert, go to the T in Boston (you from Boston, Snargle??), get attacked by kraken... every path leads back to the start! I notice you have a sequel that takes place on the boat too. what the butts.--|Fonchezzz| Quacking| 16:40, 1 Ergust 2014 (UTC)
- Eh ... nope, it's not linear... and doing something twice may get a different result the second time.
It's not hard to edit by hand. It's bloody impossible to edit by hand without going stark staring crackers trying to get the details right, IMHO. But that doesn't explain how you're getting attacked by a kraken in Boston Harbor. I didn't think I left one of those there.
To give a direct answer, yes, it's possible to finish the game. However, I should note that our large and experienced staff of one testers who had
oftennever played a game of this sort needed a couple hints to get through it. Snarglefoop (talk) 18:20, 1 Ergust 2014 (UTC)
- FWIW I think every mistake which doesn't immediately kill you is recoverable. I.e., if you die, you should be able to back up one room, and then go back and do or get whatever it is you missed, without starting over from the beginning. (At any rate that was kind of the intent. I can't claim to have tested all paths through the thing.) (And if you find inventory items mysteriously appearing or disappearing, that's a bug, and I'd appreciate it if you'd let me know...) Snarglefoop (talk) 18:32, 1 Ergust 2014 (UTC)