Terraria

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Some toys.jpg

“Are you a Terraria fan as well?”

“Yes!!”

Let me tell you a story...


On Monday May 16, 2011, a man by the name of Andrew Spinks (with the assistance of several others) released a nice action platformer for PCs- Terraria, the subject of this very article. Although, the game is just the beginning- it is the documentation of its own universe which shall be covered in the Illogicopedia.
As we all know, you can do a lot within the confines of 2D space and a lot more with the assistance of others. In other places... You probably get it.

Creation[edit]

Hey guys, look! It's Andy!

One day, Andrew got his friends to agree to make a game based on his childhood adventures and his miscellaneous dreams. Actually, he had the idea for a while but he had to wait until the 1st quarter of 2011 in order to commence development. Within the course of four months, it was released with relatively positive praise. The release saw some interesting stuff go down in both our universe and their universe. Nonetheless, the developers' numerous changes will spice things up- turning what was once a simple 2D sidescrolling action sandbox into a matter of life and death.

No really. What can I do?[edit]

Future Plan.jpg

In short, make tunnels far and wide! Construct castles and other sculptures high and mighty! Become an individual with godlike power! That's just the beginning and the players have found other things to do. Of course, there's the other forces... Excuse me. I'll get back to that later.

The universe[edit]

As seen here, a Wiggler from the Mario series is showing himself off in the universe along with some springs from Sonic the Hedgehog in the background. They go so well with this game.

Based on various playthroughs, the worlds are very similar to Earth in terms of settling compatibility with a few quirks. In accordance with its emphasis on freedom of the players and the interaction with their projects, entities from other works can access the Terraria universe for any purpose. Space is limited, but the mapmakers are trying their best though. On another note, the Super Calendar is still useful in there for the universe will not end anytime soon.
On the other hand, characters made by the players can exist in other worlds outside of their universe as long as they are either fluffalized (to exist in our world as plushies) or made into a wool statue (to exist in 3D titles). Only then will they be able to communicate with beings outside of their realm.

As so.

Storyline[edit]

In general there isn't one but that enemies will hop out at you, FEAR THE EYE OF CTHULHU!
Eye of Cthulhu.png

Player jumping (alt).png
Player jumping (alt).png


“Fear me.”

~ the Eye of Cthulhu on you

(Actually there is one now but... basically Dryads banish Cthulhu to the moon and then he comes back and you fight him)

Otherworld[edit]

When Andrew and company oversaw the problem with third-party entities entering a small part of their project, they started work on Project Otherworld on early 2015. Its purpose is to rectify those problems by adding more exploration space along with a laundry list of other improvements. They gathered numerous players to help construct portals to it. Little is known about how the portals can send people to the numerous worlds with minimal pain, but one man and his colleagues have dedicated their freetime to see why and answer other questions. Unfortunately, it is still obscure and everyone is doing their best to make others care again. Or the players conduct their operations secretly. Let's go with this explanation for now.

Battle[edit]

Main article: Battle for Terraria
The Player had his fair share of experience during the Battle.

Let's just say that when you have 10,000 scrubs and put them into a small stadium with nothing to restrict them, it's gonna go down harshly and hilarious in the process. More will come in the battle!

What if I don't want to play?[edit]

These are stickers that you wouldn't want to put in your car.

Today, toys and stickers are made with the subject matter in mind. The reason why they're good is the fact that you don't need to know a lot about it in order to have fun with them. Everyone wins!

In Conclusion...[edit]

“Terraria shall serve as a test to any system, made around the 80s or 90s, who might recieve a title using its sprites. It, being a large title, would impose limitiations upon said systems- provoking the utilization of any particular console's technical capabilities to ensure a faithful replication of characters, items, and scenery. To an extent, this could serve as minor copy protection which would explain the minimal output of homebrews and total conversions regarding the subject. Besides the ports, it is not just a triumph amongst indie titles. It is rather a triumph of the human spirit.”

~ Cainad


Terraria gameboy by jimmarn-d792bmj.png
Holy sh*t, it's a miracle!!
A NOTE TO THE CONTRIBUTORS: Thanks for the input. Now this article is going to be featured soon and I want to inform that you guys keep up the good work! It'd make a huge difference in the course of voting. It'd take an individual with divine power to create an article all by himself/herself and have it featured. I do not have this power, but I can make up for that with the indispensible amount of users on this wiki. We really appreciate it!

See also[edit]

External links[edit]

Boris jumping.png
FNURDLETOOT!